I'm hoping there's a streamlined solution that I'm not yet aware of! LOL
I'm working on some props that I use two sets of atlas scans for. But I'm using one specific part from atlas A, and one specific part from atlas B. But it's annoying to in the end have like 10ish texture maps to use - is there an efficient way to combine the said parts onto one map? Up to this point I've just been splicing in photoshop - but doing it by hand is quite painful when you have to align not only the diffuse but normals, roughness, etc. Am I just being very ignorant and there's a quick way of doing this in a package like maya? Like let's say in speedtree you may have 3 different sets of textures, all with 5 or so textures each, and when you export the atlases get cobbled together.