Ive been blocking out this character for a while, and i feel like the block pass is now complete, im going to move into adding more details, panel lines, etc and then work on some face detials
I've been spending some time hadding a bit more of the tertiary reads on the armor pieces. I started at the shoes and have been working my way up the body. I'm currently working on the top of the torso, specifically the chest and the shoulder blade areas of the armor.
I specifically chose something with out a back view so I could have some fun figuring out the shapes, there's been multiple iterations to get to this point. I do like where its going.
its been a bit, having my third child slowed down my progress on this guy, but I feel like i'm getting more time to work on him as of late. Texture work still very WIP, tho it feels like it's starting to come together. These images are rendered in marmoset
I noticed that, compared to the concept, you've made a lot of the armor solid black. I think it's limiting what you can get in terms of look, material, and even your final renders.
I also wish you'd gone with a human base that was close to the concept's 8.5 head tall proportions so you could really elongate things like the helmet's lower points and be closer to the style.
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I've been spending some time hadding a bit more of the tertiary reads on the armor pieces. I started at the shoes and have been working my way up the body. I'm currently working on the top of the torso, specifically the chest and the shoulder blade areas of the armor.
I specifically chose something with out a back view so I could have some fun figuring out the shapes, there's been multiple iterations to get to this point. I do like where its going.
its been a bit, having my third child slowed down my progress on this guy, but I feel like i'm getting more time to work on him as of late. Texture work still very WIP, tho it feels like it's starting to come together. These images are rendered in marmoset
quick update
Added the cape, redid the groom, and reworked some materials
brought this into unreal, more texture and material work
I also wish you'd gone with a human base that was close to the concept's 8.5 head tall proportions so you could really elongate things like the helmet's lower points and be closer to the style.