This is my attempt to model a PBR game asset from this image:
Below are screenshots of the process, first I modeled a subd mesh, imported into 3d-coat to sculpt the details, retopo'd and baked the normal map then applied surfacing in adobe substance. Any suggestions?
I see some weirdness on the center corners, not sure if that can be fixed with a better retopo mesh?
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I made some improvements, redoing the retopology and uv maps.
Final renders...