Low poly modeling was done in Maya. High poly sculpts done in Zbrush. Textured in Substance Painter. Rendered in Unreal Engine 5. Finished with a little less sanity.
3D Environment created using Maya, Zbrush, Substance Painter, and Unreal Engine 5. The piece was based on a digital painting I had done which was heavily inspired by the Magic Treehouse book series. The goal was to learn and experiment with different workflows of materials and meshes to create a cohesive environment. This is my favorite thing I have ever done.
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This is the best sculpt I have ever done. Super proud of my Batman Who Laughs from this concept.
3D Environment created using Maya, Zbrush, Substance Painter, and Unreal Engine 5. The piece was based on a digital painting I had done which was heavily inspired by the Magic Treehouse book series. The goal was to learn and experiment with different workflows of materials and meshes to create a cohesive environment. This is my favorite thing I have ever done.