One of my first attempts in a while to UV, texture and render 3D Work. I used Substance Painter for the first time and rediscovered using Unreal Engine to Render out and compose this piece. It was a fun experience, and while I still have a lot to learn I am pretty happy with how it turned out!
I am looking to mainly just journalize my work here, but I am open to receiving helpful feedback as I still consider myself new to the 3D art world.
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Updated Renders of my Campfire Diorama!
Here is a Creature Sculpt I modeled in ZBrush. This is based on the concept "Love, Dead and Metal" by Julia Mato. I tried to capture the character from the concept, Raphaell.
The link to the original concept can be found here: https://www.artstation.com/artwork/1nzkkX
Here is my newest project. Tackling a concept from Riot Game's FPS, Valorant, I wanted to try and challenge myself to model Killjoy's Turret. I encountered quite a few road bumps throughout this process, as it was my very first time baking something! Nonetheless, I learned a lot and will certainly incorporate what I learned, both what to do and what not to do, when tackling a project like this from start to finish.
Original Concept/Article: https://www.polygon.com/2020/8/20/21376414/valorant-killjoy-riot-turret-overpowered-balance-development
Hi! For someone who considers themselves still new to 3D, what you've made is pretty good. If you cleaned up the Raphaell bust to something similar to this, like where you cut off the bust (hope that makes sense), I can definitely see people paying for like, a 3D print file or the model itself. Your sculpt work is definitely your strongest skill, but your texture and hardsurface work is pretty solid, too. Great job! Keep pushing!
Here is a newest 3D work I did of an environment inspired by Hue Teo. His original work can be found here: https://www.artstation.com/artwork/BmNq8l. Inspired by King Arthur, this work was both challenging but fun, and I'm pretty happy with how it turned out, especially the sword!