Hi everyone! I'm new to polycount and have about a year and half of experience in 3D modeling. I'm currently studying to be a game artist and so far I'm enjoying the journey and hope to continue my growth. One of my professors recommended Polycount as a great place to show my work, so here I am
Any feedback is greatly appreciated.
Artstation: https://artstation.com/scioix
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So here are some shots from an environment diorama project I just finished! I modeled everything in Maya, textured in Substance Painter, and rendered UE4. Although stressful at times, this project was fun and definitely taught me a lot about the game art pipeline!
This is a Zbrush bust of an idea I had for a skull creature. I had so much fun making this!
Here's a game ready asset done for my Game Art class
Original concept by James McDonald:
www.instagram.com/nerdscribbles
twitter.com/Jaymusaurus
Here's an environment I made recently!
Inspired by: https://www.artstation.com/artwork/OmX3zJ
Hey guys!! I finally got around to finishing this character concept for a personal project I'm working on! Using what I've learned so far, this is a more updated version of an older illustration:))
Make sure to visit my Artstation to see this in high res:
https://www.artstation.com/artwork/d0o6nX