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Sketchbook: Gini Lawlis

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  • glawlis
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    glawlis polycounter lvl 2

    Environment Diorama - Pirate Treasure

    3D Environment diorama I made for my Game Art 1 class. I created this original concept and modeled it in Maya. I put in into Substance 3D Painter and did some hand painting work to give it a stylized theme which I have never really done it before. I used a computer mouse to do the hand painted stuff since I don't have a tablet yet (do not recommend, it is very tricky) . Finally, I rendered it in Unreal 5 which was new to me as well and used techniques from my Lighting & Rendering class. Overall, I think it turned out very well for my first time trying stylized and I am very happy with it.


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    glawlis polycounter lvl 2

    Zbrush Creature Bust of a thestral from the Harry Potter and the Order of the Phoenix

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    Here is my first go at making a game ready asset and putting what I've learned to the test. I had a lot of fun going through all the steps in the projects such as the blockout in Maya, the high poly model sculpting in Zbrush, low poly creation, UV unwrapping, texture map baking in Substance Painter, texture creation, and taking the images in Unreal Engine 5, and constructing, the final renders in Photoshop.

    I created it based of a piece of concept art from Josh Armstrong.

    Here is a link to his artstation: https://www.artstation.com/brootalcore

    I've also attached the concept I worked from below


  • glawlis
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    glawlis polycounter lvl 2


    Here is my Magic Staff Game Ready Asset. I had a lot of fun applying and putting what I've learned to the test over the past weeks. With this project I did the blockout in Maya, the high poly sculpt in Zbrush, the low poly creation, UV unwrapping, texture map baking into Substance 3D Painter, texture creating, putting it in Unreal Engine 5 for the final renders, and making the composition in Photoshop.

    I created this project using concept art from Josh Armstrong (as seen below)

    Here is a link to his artstation: https://www.artstation.com/artwork/xYBJgW


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    Here is the final Magic Staff Game Ready Asset. I had a lot of fun applying and putting what I've learned to the test over the past weeks. With this project I did the blockout in Maya, the high poly sculpt in Zbrush, the low poly creation, UV unwrapping, texture map baking into Substance 3D Painter, texture creating, putting it in Unreal Engine 5 for the final renders, and making the composition in Photoshop.

    I created this stylized project using concept art from Josh Armstrong (as seen below)

    Here is a link to his artstation: https://www.artstation.com/artwork/xYBJgW


  • glawlis
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    glawlis polycounter lvl 2


    Here is the final Magic Staff Game Ready Asset. I had a lot of fun applying and putting what I've learned to the test over the past weeks. With this project I did the blockout in Maya, the high poly sculpt in Zbrush, the low poly creation, UV unwrapping, texture map baking into Substance 3D Painter, texture creating, putting it in Unreal Engine 5 for the final renders, and making the composition in Photoshop.

    I created this stylized project using concept art from Josh Armstrong (as seen below)

    Here is a link to his artstation: https://www.artstation.com/artwork/xYBJgW


  • glawlis
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    glawlis polycounter lvl 2

    Here is the my final project for my Game Art 1 class!

    I created this realistic 3D environment using concept art from Cyril JEDOR

    Here is a link to his speed painting on ArtStation:

    https://www.artstation.com/artwork/GXbdGN


    I started out by modeling a lowpoly blockout in Maya, did a highpoly detailed pass in Zbrush, baked and textured it in Substance 3D Painter, made more tiled textures in Substance 3D Sampler, and rendered it in Unreal Engine 5. I then made the final composition in Adobe Photoshop. This is definitely one of my favorite pieces I have created and I love seeing how much I improve with each project!

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