Hey I'm 3D generalist from Finland. At my current job I work as hard surface modeler and convert CAD files to models which end up mostly for Renderings or webgl visualizations. At my free-time I spend my time sculpting and making game ready models. Critiques are most welcomed!
Here's something I been working on my free-time for a while. Character was sculpted in Zbrush and garments was modeled in Blender. Retopo'ed character using Retopoflow3 and hair was made with Hair tool in Blender. Renders are done with eevee, of course.
Currently character is rigged and animated then I'm planning bring it to unreal as custom character.
https://www.artstation.com/artwork/Vy23zP more in artstation.