I started this turbocharger project last month to practice loose modeling. This type of modeling is of course different from your classic strict modeling.
I feel like this type of modeling relies on artist more, so artist needs to see the future to avoid problems; which requires practice, as always. ¬_¬
GIF:
Blockout: Getting accurate shapes in a non-destructive way and matching segments (which I think I've failed to do)
Basemesh: Welding objects, the better your Blockout is, the less painful this step will be.
High-Poly: I ruined the hex bolts...
Low Poly: Wastegate actuator too faceted
I would say it's a good start to this type of modeling, just need to pay more attention to segments and geo density.
Replies
Petzl Strix VL Headlamp.
Block-Out 1:
I keep this as non-destructive as possible. As I am playing with proportions I should be able to change values freely.
Block-out with Screw & Mirror modifiers only:
Block-out with Bevel modifier:
Block-out 2:
To add further details, I had to weld some primitives & apply some modifiers:
Base-mesh is where I weld every mesh and apply all modifiers.
High-poly: Added details and support loops:
High-poly wires:
Started with this one, I will add more stuff eventually.
Garrett GT2554R Turbocharger:
I started this turbocharger project last month to practice loose modeling. This type of modeling is of course different from your classic strict modeling.
I feel like this type of modeling relies on artist more, so artist needs to see the future to avoid problems; which requires practice, as always. ¬_¬
GIF:
Blockout: Getting accurate shapes in a non-destructive way and matching segments (which I think I've failed to do)
Basemesh: Welding objects, the better your Blockout is, the less painful this step will be.
High-Poly: I ruined the hex bolts...
Low Poly:
Wastegate actuator too facetedI would say it's a good start to this type of modeling, just need to pay more attention to segments and geo density.
ArtStation Link: https://www.artstation.com/artwork/3qL3K2
Also going to take proper screenshots from now on, with consistent angles