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[Full Time + Remote] Character Modeler — Youtooz Collectibles

Youtooz creates designer toys for the heroes and role models of the internet — Youtubers, Instagram influencers, celebrities, rappers, and more. Our mission is to bring the people you already love to watch and keep up with on the internet in real life, on your desk at work, your shelf in your bedroom or even in your living room for everyone to see. Youtooz are incredibly personal and unique to each creator and customer and come with a variety of unique perks.

Character Modelers at Youtooz will model, sculpt and create the very product of the company. They are responsible for taking the 2D concept art and turning it into a 3D representation that meets the technical requirements and the artistic vision established for the project.


Responsibilities

  • Create 3D assets following brand and design guidelines
  • Organize your work internally in a way that is easy to understand and follow
  • Ensure a high level of communication is maintained with your Manager (if required)
  • Meet design deadlines
  • Help improve and extend our internal creative process
  • Ability to take direction and feedback and apply it to assets moving forward
  • Ability to interpret 2D illustrations into 3D form
  • Ability to multitask, prioritize and problem solve
  • Experience using Maya, ZBrush and/or Mudbox

Requirements

  • 2+ Years of experience in 3D/Character Modelling
  • Degree in Game Art, Game Design, 3D Modelling or other relevant areas of study and/or equivalent job experience
  • Have a strong sense of anatomy, character design, proportions and mechanical functionality of characters, especially facial features
  • Must be capable of creating a model using the appropriate topology and have strong skills with UV mapping
  • Excellent visual eye and attention to detail

Bonus Points

  • Graphic design or illustration experience
  • Experience with Marvellous Designer and Photoshop
  • Experience creating concept art
  • Strong understanding of animation software as well as lighting, shading and texturing in 3D Programs
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