We love to share our photogrammetry + real-time and game-ready environments. Our style was closer to the Witcher and Diablo-style at first, but eventually, it turns into something darker. This is our first complete scene for Unreal Engine Marketplace as a very small company.
Would be great if you have some feedback from the more artistic side of view Thanks! Adam
Incredible work! The only thing missing for me would be more wind movement on the foliage. This feels particularly absent with the thunderstorm lighting scenario. It would be great to see some wind gusts!
Out of curiosity, how many of the mesh assets are photogrammetry-based?
Thanks! Yeah, good point with the wind. We added a storm at the end of production and it is not perfect for sure. Probably in the next scenes, we will improve that. Like you wrote some wind gusts should do a lot
Hmm photogrammetry based are pretty most of the assets. Just a few like torch or bench was modelled. But even that have photo scanned textures
Incredible work! The only thing missing for me would be more wind movement on the foliage. This feels particularly absent with the thunderstorm lighting scenario. It would be great to see some wind gusts!
Out of curiosity, how many of the mesh assets are photogrammetry-based?
Hey,
Impressive job! I'm truly amazed by the attention to detail in your
work. One minor suggestion would be to enhance the realism by
incorporating more pronounced wind movement in the foliage, especially
during the thunderstorm lighting scenario.
Replies
Hmm photogrammetry based are pretty most of the assets. Just a few like torch or bench was modelled. But even that have photo scanned textures