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[FINISHED] Dark-Souls style + dark atmospheric lighting

eot
polycounter lvl 10
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eot polycounter lvl 10
We love to share our photogrammetry + real-time and game-ready environments. Our style was closer to the Witcher and Diablo-style at first, but eventually, it turns into something darker. This is our first complete scene for Unreal Engine Marketplace as a very small company.

Would be great if you have some feedback from the more artistic side of view :)
Thanks!
Adam

If you prefer video versions:
Flythrough: https://youtu.be/3EmJAANC7ac 
Walkthrough: https://youtu.be/THbCveagmKc

Few scenes on artstation also https://www.artstation.com/artwork/KOOvbG


Replies

  • Tim Lewis
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    Tim Lewis polycounter lvl 7
    Incredible work! The only thing missing for me would be more wind movement on the foliage. This feels particularly absent with the thunderstorm lighting scenario. It would be great to see some wind gusts!

    Out of curiosity, how many of the mesh assets are photogrammetry-based?
  • eot
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    eot polycounter lvl 10
    Thanks! :) Yeah, good point with the wind. We added a storm at the end of production and it is not perfect for sure. Probably in the next scenes, we will improve that. Like you wrote some wind gusts should do a lot :)

    Hmm photogrammetry based are pretty most of the assets. Just a few like torch or bench was modelled. But even that have photo scanned textures :)
  • Aaronn78
    Tim Lewis said:
    Incredible work! The only thing missing for me would be more wind movement on the foliage. This feels particularly absent with the thunderstorm lighting scenario. It would be great to see some wind gusts!

    Out of curiosity, how many of the mesh assets are photogrammetry-based?
    Hey,
    Impressive job! I'm truly amazed by the attention to detail in your work. One minor suggestion would be to enhance the realism by incorporating more pronounced wind movement in the foliage, especially during the thunderstorm lighting scenario.

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