Portfolio :
https://www.artstation.com/elyesbensHello polycounters ! I've been sending applications to several game studios for a 3D artist position, and i get rejections all the time.
Is my portfolio not enough and/or is the quality not there yet for such a position ? Or does it not have enough pieces for a good judgement ?
PS : i need a visa sponsorship for most of the countries i apply to, i though maybe this is a big factor.
Replies
Perhaps the samurai sword scene is not of the same quality as other props. The models and textures might be but the lighting and particle effects feel like they aren't up to par.
Perhaps a new diorama scene similar to the samurai swords but with improved lighting and a more cinematic presentation could help make the portfolio more impressive.
If I was looking for some help making props I wouldn't expect you to not be able to perform. But then again, there is about one million other people who can make fine looking guns and other props too. So then if I compare you to them (and the job is remote) then the deciding factor is going to be 2 things: price and communication skills.
Communication skills is a personality thing but price is something you don't want to be the deciding factor. Then it's a race to the bottom.
So I think to avoid things coming down to price you have to show more specialization, developed over a larger library of content. If somebody looks at your portfolio and immediately gets a sense like, "okay, if I need X done, this is the guy to do it," then you are in a position with greater leverage.
Anyway, I'd say you are doing good quality work, but getting work in a crowded market will take persistence and sacrifice. If you can showcase a specialty that will help set you apart. And it seems you do have the aptitude to actually become specialized in something. Just a matter of time and focus.