Heya guys,
So for some reason when ever I export the normal map on this flashlight it renders out like total garbage. The display in Substance Painter looks fine, but when i apply the map to the object in other programs such as Maya it looks awful. Can someone explain what the cause of this is? I've tried to export in both 8bit and 16bit, along with in OpenGL and NormalX. I seem to be getting basically the same results each time. ):
Substance Render Preview:
When I apply the normal map in Maya:
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