I'm obsessed with 3D and just can't stop making models. But, sometimes I look at them for so long that I lose a sense of whether I'm doing a good artwork or not. Please, take a look at this post and tell me about every detail that's wrong with that model.
Can handle any type of critique.
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Regarding the model i do not have any critique. Looks pretty good and the lighting is pretty interesting as well. You seem to have specialised on this niche and you are proficient at it. But even though it is product design and the models should look perfect maybe try adding some imperfections in the materials so that you move away from that pristine look and into photorealism.
Just my 2 cents.
Game Prop: I'd agree the texturing could use more wear and tear -story telling!- (even if subtle)
Advertising: Maybe try to emulate a magazine ad layout / rendering style? These are more retro, but might be good inspiration.
Product Visualization: The renders probably need to be cleaner and take less artistic license with the lighting.
Ultimately I think you'd need to branch out in terms of subject matter if the goal is landing a gig at a game studio. In the meantime you could consider selling asset packs. While assets like this won't have the same market as weapons, you may find a niche audience and generate some income while continuing with your portfolio. Good luck!