This are some prints of an environment that I created, based on a concept -that I’m roughly following it-{
Concept link}. In all honesty, I don’t have a clear direction of what I am trying to achieve.
Critics on any part of the environment are appreciated; but light and the textures are my weak domains, so would be happy to read how to make it better. Not aiming for perfection.
Using: Blender for modeling, Quixel Mixer for textures and UE4 for rendering.
Thanks for looking at my post. Have a good day.
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Depending on what has to be changed, this are going to be the final renders. Thanks for reading the update. Have a good day.