This are some prints of an environment that I created, based on a concept -that I’m roughly following it-{
Concept link}. In all honesty, I don’t have a clear direction of what I am trying to achieve.
Critics on any part of the environment are appreciated; but light and the textures are my weak domains, so would be happy to read how to make it better. Not aiming for perfection.
Using: Blender for modeling, Quixel Mixer for textures and UE4 for rendering.
![Image: https://us.v-cdn.net/5021068/uploads/editor/1o/qqyphxrd9z68.png](https://us.v-cdn.net/5021068/uploads/editor/1o/qqyphxrd9z68.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/0g/bo3eeb1fpbiz.png](https://us.v-cdn.net/5021068/uploads/editor/0g/bo3eeb1fpbiz.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/eb/6dmjytm0qrgg.png](https://us.v-cdn.net/5021068/uploads/editor/eb/6dmjytm0qrgg.png)
Thanks for looking at my post. Have a good day.
Replies
Depending on what has to be changed, this are going to be the final renders. Thanks for reading the update. Have a good day.