Sculpted the mask using one of the simple heads that come with zbrush as a base, and then retopologized/subdivided/UV'd the mask, and so far I've only blocked out some of the colors and focused on making decent masks that I'll be using later on for all of the roughness and normals.
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Finished texturing, lighting, rendering, and compositing.
About 12 hours total for the entire process.
Programs: Zbrush, Maya, Substance Painter, Renderman, Nuke, Affinity Photo.