Hello,
I've recently been trying to incorporate ZBrush into my workflow and I started by creating a Sig Sauer SP2022 9x19mm handgun. Most of the shapes are easy for me to create by using live booleans, but there are some parts that seem difficult to create this way. The slide base and lower receiver are all simple low-poly blockouts using dynamic subdivision, so I can't sculpt onto them without applying my booleans and dynameshing.
The rear slide and base of the gun have beveled edges. The lower receiver of the gun also has the same bevel, but is curved.
This is without any beveling or further details.
The front slide of the gun is even worse. The bottom has a perfect bevel for only a short section and the sides of the slide have a bevel that changes width. The base of the gun also has a small bevel, but that one seems pretty easy.
This is the front of the gun as I have it now, completely flat on the front.
It's difficult to use a boolean to create the shape I want. What's the best way to get the look I'm going for? Should I just go as far as I can with live booleans, then apply everything once I'm done and sculpt? How should I sculpt it? What brush? This workflow is new to me so this is a problem I've been having for a bit.
Thank you for the help.
Replies
What do you mean by "Let zbrush/dynamesh polish handle the smaller stuff (edge bevelling)"? You mean polish crisp edges to create the beveling I'm looking for? Should I use a mask for only that specific edge then polish crisp edges like crazy until its a bevel?
Thanks.
Dont worry about the 3ds Max part, like I said any contemporary booleam system will do. Its not just booleans though, just check out the link.