Looking for examples of anisotropy maps for complex surfaces, like the kind of shine across a black horse in the sun, how the specular bends across its back.
I suspect a flow map would work fine for this, depending on the renderer.
I've done a bunch of searches, can't seem to find any examples though.
Replies
Yep flow/direction map painted in 3d and an anisotropic shader.
Basically what they were doing there
https://polycount.com/discussion/98983/how-to-paint-flow-anisotropic-comb-maps-in-photoshop
But with better tools.
Some hair/fur grooming plugins can also generate the data to bake a direction map. But that means grooming real geometry.
Hair cards usually infer direction from UVs so you can get away with just flow but for something like this you need a third component for it
We used a custom tool that averaged a bunch of painted direction vectors in a texture last time we had to generate a load of furry animals - if I were starting from scratch I'd probably just bake off a groom (dpdu/dpdv in Arnold) as it'll give better artist feedback
It looks like they're painting in object space, but I would think they'd want to convert to tangent space for better compression, and probably also strip the blue channel. Perhaps Mari is in object space and HDR color just to keep it lossless and performant while in the tool, but then they postprocess it? Would you want OS for the final game asset for some reason?
https://cables.gl/p/ntZfmv
This thread inspired me to try and write a direction map painting tool - I won't say I failed but it's really slow so I've got a load of work to do..