Hi,
i want to know what is your approach when modeling weapons details ?
do you model it all, or leave tiny little details to substance painter height,normal maps?
im struggling with modeling all tiny little details, destroying then my whole model, so i was thinking is it common practice to do it in substance ? is it game ready? is it ok ?
Replies
Its tricky to strike a balance but generally I'd advise that anything that doesn't affect silhouette is best done in painter/texture because it's a lot quicker to make changes and saves you a shit load of modelling work in the first place