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[FINISHED] The Old Bar - The Last of Us [heavily] inspired game prop

polycounter lvl 4
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3dmetrius polycounter lvl 4
Hi, people. I'm working hard to build a simple and assertive portfolio in Artstation.
My goal is to get freelance game prop jobs in some smaller studios or art houses that use outsourcing.

Well, I really would like some critiques and pro tips.
I used Blender and Substance Painter.

Renders from Substance iRay.

Thanks in advance!























Replies

  • eskrimador98
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    eskrimador98 polycounter lvl 3
    This looks really good! The only thing I can think of is to keep a consistent texel density across all uv's, so that way you won't have one piece with a ton of detail in its texture, and another piece that's blurry. But besides that, the textures/models look great!
  • 3dmetrius
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    3dmetrius polycounter lvl 4
    This looks really good! The only thing I can think of is to keep a consistent texel density across all uv's, so that way you won't have one piece with a ton of detail in its texture, and another piece that's blurry. But besides that, the textures/models look great!

    Thanks! I really haven't thought about the texel density, my bad. Gonna look into it.
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