Hi, people. I'm working hard to build a simple and assertive portfolio in Artstation.
My goal is to get freelance game prop jobs in some smaller studios or art houses that use outsourcing.
Well, I really would like some critiques and pro tips.
I used Blender and Substance Painter.
Renders from Substance iRay.
Thanks in advance!
Replies
Thanks! I really haven't thought about the texel density, my bad. Gonna look into it.