As I'm still new to all of this, I want to double check with others on approaching them. That thread suggests to do the rigging/posing first and the export into ZBrush and sculpt in all the wrinkles etc. Making use of the Layers. Then you can use a plugin in ZBrush to export them as Blendshapes into Maya. Would it be best though to sculpt in my facial expression once the high poly is done...? I only plan on making a simple scowl or something. I imagine, that if I took the low poly after it's rigged, and then add the new expressions, it would be too low to work with. Would I then need to make two separate bakes for the Normals, along with a mask for each one for when I set them up in Unreal...? Please someone let me know if I'm missing anything else, or if there are other considerations I need to make.
Thanks.