So I'm using Substance Painter to bake maps for characters but I always stumble upon this issue: when baking the high poly into the low poly there's always artifacts in the "smaller" areas such as the corners of the mouth, the nostrils, the ears, etc.
Why is the reason for this? Is there a way to avoid it and getting a cleaner bake?
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I think the fourth option is the best for my workflow. Thank you very much!
Baking floaters or layered clothing for example would require additional setup work.
Most people work with cages because it works and is relatively simple