Hi
I'm a little unsure and confused as to how to approach baking facial hair similar to Arthur Morgan's in Red Dead Redemption 2.
For something like the head, I know that a hair cap can be used and the hair can be baked straight to that. However, for fine stubble like above, I don't believe any additional/duplicated geometry was used...? This face texture found online looks to be a part of the overall texture...
Or was something like this perhaps projected on via paint like with ZBrush's Spotlight...?
Thanks
Replies
If you tried to bake geometry hair it's likely that you get some projection issues. I'd expect anyway. It's a possibility, but probably more work/less flexibility than just old fashioned texturing techniques.