Hi everyone!
I'm trying to solve this but can't find the solution anywhere. After editing some meshes in Maya, their normals starts to look like they're bent inwards.
This happens whenever I do any changes to meshes. I tried fixing the normals with a variety of methods within Maya, but I just can't get it working.
Also they where created originally in Blender
Thank you all
The screenshot is from Unity but it looks like this everywhere else.
Replies
One thing you could try is transfer attributes from a copy of the mesh where the normals aren't borked from editing. It would be good to actually look at what is changing on the vert normals as well, as seeing how the normals are modified between the 2 versions of the mesh could help you figure out what is happening.
You might be best either remaking the shading in Maya so you know it's how you want it for export, and then rebaking after you know your normals aren't going to change (ie after all mesh editing is done, which appears is after going through Maya)
I'm going to test them today to see which works best.