Nice! If you've got the interiors modeled and has the ability to be separated like that, should def showcase that in the renders too - just a nice bonus touch of attention to detail
my only critique is these uber tight chamfers could probably be collapsed, I didn't notice much of a silhouette change with the textures on to notice that this geo is indeed chamfered. Especially if it's in an inner part of the model.
Nice! If you've got the interiors modeled and has the ability to be separated like that, should def showcase that in the renders too - just a nice bonus touch of attention to detail
my only critique is these uber tight chamfers could probably be collapsed, I didn't notice much of a silhouette change with the textures on to notice that this geo is indeed chamfered. Especially if it's in an inner part of the model.
That's a good idea for a shot! I agree about chamfers that they are not that nesessary, especially the top one under the cap and on the wooden handle, I thought since it would be close to the camera if it was in a real game that would be nice to make the mesh more detailed but yea, I should have got rid of them, that was not the smartest decision. Thank you!
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I agree about chamfers that they are not that nesessary, especially the top one under the cap and on the wooden handle, I thought since it would be close to the camera if it was in a real game that would be nice to make the mesh more detailed but yea, I should have got rid of them, that was not the smartest decision. Thank you!