Been messing around with composition for a new scene. Fishing village with a giant otherworldly beast hiding in the clouds. Will of course be stylized with fun shapes. Snake model is just temporary atm. Might shorten the buildings on the right to make more room for those on the left. (The town is lossely based off HP Lovecraft's story The Festival)
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Damn it's been a while since I've worked on this project. Finally getting back into it. Work has taken up a lot of my creative juices lately!
It seems a bit "closed". I would expect lot more windows and doors facing harbor. Perhaps a balcony or stairs.
@plaintextures yeah Ive still yet to add windows and doors in :) The balcony idea is sweet, I'm gonna use that!
Adding more details :)
Just a little progress.
Just sloooooooowly working on it lol.
Getting there 👍️
(heh....similarly akin too my sig linked HS wip)
@sacboi haha yeah man. Its just so hard to do this for 8 hours a day and then come home and do it some more, ya know?
Nice! The shapes are coming along well! Looking forward to seeing more of it!
@tythomas063 Thanks bud :)
Decided to put it in Arnold just to throw in some lights and get some high quality shadows. I'm kinda nearing the end of the blockin phase. I'm going to start breaking this apart into assets/props for UE. I'm liking the composition I've got going on atm!
The planks are going to be... interesting. The dock is actually a repeated group, so I don't have thaaaat many planks to work on.
Here's an update. Brought it into engine, and started applying some materials. The planks are all done with a trim sheet. Playing around with lighting atm to get a stormy vibe.
Gettin spooky!
Used UE4's displacement setting for the roof tiles because Epic decided tessellation wasn't needed :|
Frankly I'm tired af of UV mapping planks lol. In hindsight, maybe I should have made a few planks, UV'd them, and placed those around the enviro. All my planks so far are from a trim sheet I sculpted. Looking forward to putting in rain and ocean waves, but I dont want to burn my computer out, so leaving those for last.
So, my first instinct was to say it's way too dark at present; so I took it into photoshop, and it doesn't look nearly as dark in there. Still too dark, but much better than it looks up here. Me thinks there must be some proof colors nonsense going on in photoshop, or at least between here and where you captured the image.
Here's your histogram at present, it's all crammed down in the bottom 4th or 5th.
Personally I'd like to see softer shadows, and more brightness. Like a stormy overcast day. Brighter sky too. I think it's important to keep the dark darkness in cavities and alleyways, etc, but overall I think you're hiding the work (which looks great so far). I think once shadows are softened, it'll do a lot to convey stormy/overcast moodiness.
@Joopson Ya man for sure. Trying to light dark scenes always drives me insane! Will try and show it off after.
Been uv'ing all the planks in the scene to a trim sheet...
Also didn't read the bit about it being loosely inspired by Lovecraft's "The Festival"-- like much of Lovecraft locations, the town it is based on is right near me. Marblehead! A nice seaside town, with only a slight eldritch tinge.
Would love to see a moodier choppier ocean texture, with some white frothy peaks, sharper lines, etc (ex): https://schmidtocean.org/wp-content/uploads/100116naranjochoppywater.jpg
Also crates should never be a question, unless the answer to the question is yes.
Done!!
Great job, I really enjoyed seeing the process you've followed to create your project. Very engaging!
I'd like to ask you the following question:
I'm not quite clear whether you've taken a modular approach for the buildings in the scene (wall modules to form the houses) or if you've created the houses with a more unique approach, modeling each house individually.
Thank you for your work.