I'm really enjoying 3d sculpting, I feel like it's something I can see myself doing for a long time and maybe even turn it into a career. I'm teaching myself trying to do an hour a day. How long do you think it'd take before I can produce something of the likes I see on this forum? My guess is 10 years? Any tips for faster progression would be great too
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There is a point of diminishing returns. More than eight hours a day probably becomes counter-productive at some point. Nothing wrong with staying up all night because you are really excited about some work but I think it's bad habit to get into working yourself to death all the time. Besides your health it will probably be counter-productive to producing actual results.
Some people get good fast (like a few years), others take longer, and some stay the same and never improve. If you really love digital sculpting, just focus on it for a year or two. Then you'll have better idea about if its something you see yourself doing long term, how much aptitude you have for it, and so on.
Greatness doesn't come from some secret knowledge or inborn talent. It's just process of iteration. Every piece of art looks like doodoo for a long time before it gets all it's makeup on for its big social media reveal.
I think as a beginner it is hard to understand that and have faith in the process. So you diddle too long on parts that aren't important, then don't have energy to spend when it is important. To get through that valley of not knowing where to put the energy, it's probably best to make lots of finished pieces with focus on learning, not measuring your greatness.
It's like losing weight - don't get on the scale everyday. Just learn to love exercise. It's a process we do for joy, not for penitence.
Tips, some people's profiles have guides tips tut's you might find useful instead of stumbling upon a technique you worked into while you are learning.
Basically learning very useful things at the start are probably more beneficial than learning brush strokes on a highly subdivided mesh. As an example a useful thing would be since everything is made up of shapes, you should learn how to merge shapes in the best way possible, which in my mind is the quickest way to results. (Learning that from going from 3D to 2D, proved to be helpful to make, sharing it maybe it will be helpful to others)
Idk if the new thing is to just learn makehuman stuff i.e. editors and completely negate all the rough stuff. Those people exist so, maybe you find that to be a better route for you if speedy results is a concern.
Edited:
For 3D:
1 week, if you do not care about status, being labeled a "phony", and all that other name calling (bby,b.s.)
Free 3D sites or materials posted about across the net,
DAZ3D, do a few changes to each bit you want to pose as your own art.
Boom, you are a pro now...
For 2D:
Steal other peoples stuff, take photo's and run filters on it, scan books/any irl arts, change 20% of it, boom you are now also amazing at 2D.
LMFAO these people exist btw.(and i think those ^ should get the injection everyone is boasting about.)