Back in the day, people used to use either Bryce or a program called Sky Paint to create skyboxes/spheres. Since neither program exists anymore, I'm wondering if there's an alternative that anyone knows about. Hopefully, a modern alternative that allows the creation of flow maps for animation or something similar.
Thanks!
Replies
You might be right in regards to using photo sources. I should get a 360 degree camera and find someone with a tall building in the middle of the city :P
I found this in my most recent google search and it's pretty cool so I thought I'd share... http://wwwtyro.github.io/space-3d/
If you turn off the stars it's a pretty good generated sky though a little too cloudy in every version.
https://polyhaven.com/hdris/skies
If a game is not a mobile one and your world is like 3-5 pix /cm texel density you still need a pretty hi res sky, maybe 4196x4196 . it's roughly 16k k x 4k if represented as a spherical projection stripe. Still be blurry on long focus replay cameras but you can hide it with dof kind of.
Eric, why would a 4K skydome be so bad? It's a single texture loaded once. I'd have assumed most GPUs can handle the cost easy.
https://cables.gl/p/ntZfmv