Hi guys,
I would need to build a shader on Maya that will allow me to visually check in the viewport if there are micro-variations in the height of the vertices, something like the VertexNormalWS node in UE.
What I want to do is to avoid that within a mesh such as a road or a racing track there are areas of sudden height difference that could cause problems to the physics of the vehicles. Any ideas on what node can i use to achieve this result?
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