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Help In UVs

MRALO
polycounter lvl 2
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MRALO polycounter lvl 2
hi i hope you okay

if you check you can know where the cut in UV how can i  fade it like it one like there's no cut i see some of work and you can't tell where is the cut in UV
is better to have more than materiel in object or make it one materiel and use UDIMs which is best of them
thank

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  • SnowInChina
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    SnowInChina interpolator
    it wont work with this type of texture
    you can make the cylindrical part seamless if you have a tileable texture and stretch it to the length of the cylinder, but the top part will always have a seam
    only option would be to stretch the whole texture without cuts, then it wont have seams, but you will have massive stretching

    if you had a more organic texture like dirt, you could apply the texture to the model and then stamp/paint around the seams to hide the seam
    this can be done in almost any software with some basic texture paint tools
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