I think your 4th image lacks definition, I assume its a variant that's supposed to be smoothed over by years of water/steps? It's missing a bit of the lovely high-freq details you have in the other screenshots. My impression is that that kind of wear happens over centuries, so you can perhaps make it feel more consistent by reducing the height contrast & increasing the roughness a tad. The render stands out quite noticeably as looking 'odd' - particularly against the other lovely renders.
I think your 4th image lacks definition, I assume its a variant that's supposed to be smoothed over by years of water/steps? It's missing a bit of the lovely high-freq details you have in the other screenshots. My impression is that that kind of wear happens over centuries, so you can perhaps make it feel more consistent by reducing the height contrast & increasing the roughness a tad. The render stands out quite noticeably as looking 'odd' - particularly against the other lovely renders.
Hi Rexo! Thanks for taking your time writing and analyzing my piece. Yes, it's the wear parameter that I've created to smooth out the cobblestones. You are right about the height! Definitely it needs more tweaks. About the roughness, the references I've folowed were quite shiny. Here's an example:
Maybe I should try making the roughness more uniform. Gonna test it later!
I think your 4th image lacks definition, I assume its a variant that's supposed to be smoothed over by years of water/steps? It's missing a bit of the lovely high-freq details you have in the other screenshots. My impression is that that kind of wear happens over centuries, so you can perhaps make it feel more consistent by reducing the height contrast & increasing the roughness a tad. The render stands out quite noticeably as looking 'odd' - particularly against the other lovely renders.
Hi Rexo! Thanks for taking your time writing and analyzing my piece. Yes, it's the wear parameter that I've created to smooth out the cobblestones. You are right about the height! Definitely it needs more tweaks. About the roughness, the references I've folowed were quite shiny. Here's an example:
Maybe I should try making the roughness more uniform. Gonna test it later!
Material looks great! The colors are very realistic. Did you try to tweak the roughness ?
Replies
I think your 4th image lacks definition, I assume its a variant that's supposed to be smoothed over by years of water/steps? It's missing a bit of the lovely high-freq details you have in the other screenshots. My impression is that that kind of wear happens over centuries, so you can perhaps make it feel more consistent by reducing the height contrast & increasing the roughness a tad. The render stands out quite noticeably as looking 'odd' - particularly against the other lovely renders.
Material looks great! The colors are very realistic.
Did you try to tweak the roughness ?
Amazing! Lovely touch with the cigarette! do you sell your materials?