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Old cobblestone road - Substance Designer

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Neoferd polycounter lvl 5
Here's my latest personal work. Fully made on Designer with wear paramenters. C&C welcome!





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  • rexo12
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    rexo12 interpolator
    that cigarette butt is a very nice touch!

    I think your 4th image lacks definition, I assume its a variant that's supposed to be smoothed over by years of water/steps? It's missing a bit of the lovely high-freq details you have in the other screenshots. My impression is that that kind of wear happens over centuries, so you can perhaps make it feel more consistent by reducing the height contrast & increasing the roughness a tad. The render stands out quite noticeably as looking 'odd' - particularly against the other lovely renders.
  • Neoferd
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    Neoferd polycounter lvl 5
    rexo12 said:
    that cigarette butt is a very nice touch!

    I think your 4th image lacks definition, I assume its a variant that's supposed to be smoothed over by years of water/steps? It's missing a bit of the lovely high-freq details you have in the other screenshots. My impression is that that kind of wear happens over centuries, so you can perhaps make it feel more consistent by reducing the height contrast & increasing the roughness a tad. The render stands out quite noticeably as looking 'odd' - particularly against the other lovely renders.

    Hi Rexo! Thanks for taking your time writing and analyzing my piece. Yes, it's the wear parameter that I've created to smooth out the cobblestones. You are right about the height! Definitely it needs more tweaks. About the roughness, the references I've folowed were quite shiny. Here's an example:

    httpswwwwestend61deimages0000198284pwgermany-cologne-cobblestone-street-GWF002117jpg
    httpsstatic3depositphotoscom1004135243i950depositphotos_2432087-stock-photo-cobblestone-backgroundjpg
    Maybe I should try making the roughness more uniform. Gonna test it later!
  • Finnn
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    Finnn greentooth
    Neoferd said:
    rexo12 said:
    that cigarette butt is a very nice touch!

    I think your 4th image lacks definition, I assume its a variant that's supposed to be smoothed over by years of water/steps? It's missing a bit of the lovely high-freq details you have in the other screenshots. My impression is that that kind of wear happens over centuries, so you can perhaps make it feel more consistent by reducing the height contrast & increasing the roughness a tad. The render stands out quite noticeably as looking 'odd' - particularly against the other lovely renders.

    Hi Rexo! Thanks for taking your time writing and analyzing my piece. Yes, it's the wear parameter that I've created to smooth out the cobblestones. You are right about the height! Definitely it needs more tweaks. About the roughness, the references I've folowed were quite shiny. Here's an example:

    httpswwwwestend61deimages0000198284pwgermany-cologne-cobblestone-street-GWF002117jpg
    httpsstatic3depositphotoscom1004135243i950depositphotos_2432087-stock-photo-cobblestone-backgroundjpg
    Maybe I should try making the roughness more uniform. Gonna test it later!

    Material looks great! The colors are very realistic.
    Did you try to tweak the roughness ?
  • Phoenix995
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    Phoenix995 polycounter
    Not much to say :) looks pretty cool!
  • karollinemac

    Amazing! Lovely touch with the cigarette! do you sell your materials?

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