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Berserker - First real-time character

Hey everybody! Here's my first attempt at a full real-time character. Based on a beautiful concept by Bjorn Hurri. The high poly is almost entirely done in Zbrush. For some of the Cloth I used Marvelous Designer. I used Maya for Retopo, UVs, Rigging and Animating. Substance Painter for texturing and baking and then rendered it in Marmoset.
I learned a lot and did many mistakes on the way. I'll start with the next one right away, to keep improving.
You can check out the project on Artstation for animations :) https://www.artstation.com/artwork/q9xbWL






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