Hey people. This is not a question about how do i create game ready hair.. I promise..
I recently purchased an amazing piece of software that spews out haircards + textures with a flick of a wrist. i'm really digging it, but i have a problem in my workflow.
I try to only use zbrush for my modeling needs. So far it's going fairly well and i'm happy, but today i ran into an issue that i just can't seem to overcome by myself.
When i import those hair card obj files to zbrush and try to apply them to my models head, i just can't do it with any grace whatsoever.
It's super clunky and time consuming to handle the hair cards with the move too. There MUST be a better way for this but i just haven't figured it out yet.
I'm getting pretty desperate. All the videos seem to use blender and maya, but i'd love to get by with my trusty zbruh.
All tips are more than welcome.
Replies
My issue is in general of handling 2D planes in zbrush. Anyone have tips how to make the planes follow the shape of my models head ? How to modify the planes form for example in a way that i get it to form a bun of hair ?
I can manipulate 3D meshes just fine in zbrush, but these 2D planes cause issues to me. They feel stiff even when subdivided.
I find Blenders UI so anti user friendly that it's a huge turn off for me. Any other suggestions than maya / blender for this kind of job ? Or are those the only real options ?