I've failed to find anything online to answer my question: Is it acceptable to have multiple, unconnected meshes in a game character?
This sculpted character is for a game, so will it cause any problems during texturing, animating, or even for performance if I were to make these tiny strings on the side of his shirt (and in other places) separate from his body?
I'm a noob to topology and the retopology process in general. These little strings are already very confusing as it is, without having to connect them to the rest. I'm hoping I may not have to. If I didn't, there'd probably be ~50 additional small meshes on this character.Ignore the asymmetry issues on the left there