I've failed to find anything online to answer my question:
Is it acceptable to have multiple, unconnected meshes in a game character? This sculpted character is for a game, so
will it cause any problems during texturing, animating, or even for performance if I were to make these tiny strings on the side of his shirt (and in other places) separate from his body? I'm a noob to topology and the retopology process in general. These little strings are already very confusing as it is, without having to connect them to the rest. I'm hoping I may not have to. If I didn't, there'd probably be ~50 additional small meshes on this character.
Ignore the asymmetry issues on the left there
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I generally use, dummy objects in max to make things do what i want them to, idk how engines handle those dummy objects from max or if they even read them at all.