Hello , I am having a problem when I upload a dae file to a SL game engine, the issue I have is that in my 3dsmax the model looks fine, but when I upload it looks with texture tiled, Inever had this problem before and looks like its inside the mesh but I can't find why and how to fix?
Any ideas?
Replies
There are 7 UV sets on this which is quite a lot. Only 2 seem to be actual UV coordinates though, I guess the other 5 might have been planar projection modifiers etc. i.e. software specific. Max might have picked up on that and applied the textures correctly but anything could be going wrong after that. I'd recommend getting a simplified model out with just one UV set.
There's plenty of ways to do this, but one way you could fix this is to:
1. Duplicate the object (labelling the original as source and duplicate as target)
2. Reduce the number of UV sets on the target down to 1, it's already got a decent enough UV it just needs the ICE UV set put in and re-packed.
3. Bake the source texture down to the target texture. I'm not 100% on how to do this in Max but it should be quite simple.
Hopefully that helps
Yes I can't even find more than the UV set I have.