Hey, I need to model this, however I have not touched 3D modelling for years now! I have got Maya back, but I also thought that SolidWorks would be ideal, however that will take me ages to learn!
Anyone got any advice? Should I just plane model it in Maya? I need to get it as accurate as possible, as it's a piece of fairing from a motorbike, i want to modify it and 3D Print it, so it needs to fit right!
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Was hoping to get the basic shape with 3d scanning software which takes loads of photos and generates a point cloud, however due to it being reflective it fails
I've never used Fusion360, and the last time I used SolidWorks was in secondary school over 10 years ago so I'm not Mr. Current Affairs when it comes to CAD work but I hear Fusion360 is a seriously fun package to use that even lots of Maya/Max modellers like to play with.
- draft/model a basic template based on these dimensions in a CAD software with dimension constraints (I assume that Solidworks and Fusion both do that), or in a more simple package that doesn't do constraints but still allows for precise measurements (that'd be MOI3D). Solidworks isn't cheap, Fusion is doing the usual free-but-not-really-free-and-it's-all-online-locked thing, so MOI seems like the logical choice imho. Or perhaps FreeCAD.
This template won't have all the curves and details, but you'll be able to print it out to check the fit of the part.
- Then convert this template to polygons and build the curved parts in a regular subdiv modeler like Blender/Maya. Of course CAD/Nurbs experts would be able to build these surfaces in CAD, but that's likely going to be a pain whereas doing them in subdivided polies will be super easy.
- In the meantime, do a cheap phone-based or DSLR-based pseudo 3d scan to use as a handy reference when modeling. I'd also suggest to create some good photo references by taking pictures of the part, aligned to your desired front/side/top views, with a telephoto lens from across the room to get as close to ortho as possible.