So this is a little journal I'm making logging the progress of building a 3D model based off a piece of 2D art. The intent will be to make this into a game-ready asset I can bring into Unreal. At the moment it's only a high-poly sculpt, and retopology is next. Any advice or questions anyone has, I'd be more than happy to respond to.
The character is Hana, created by William Mai over on Twitter.