Hi, so I was sculpting a head, then retopped it, made UVs and now planning to bake, texture and render this one in real-time engine. At some point I've broken a face symmetry to look it more interesting and now I realized the central edgeloop on the nose is not straight anymore. Is it okay or a rigger wouldnt be happy to work with such topology?
![Image: https://us.v-cdn.net/5021068/uploads/editor/gf/9f9rvqj4uy5u.jpg](https://us.v-cdn.net/5021068/uploads/editor/gf/9f9rvqj4uy5u.jpg)
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