I recently had a HUGE opportunity sorta land in my lap, to work as a character artist on a very well known IP. Honestly, couldn't ask for a better setup... team seems amazing, and pay is good.
Now, I can't help but feel like I'm punching above my weight class and I start very soon =X
Obviously, all I want to do is kick ass and take names, but I'm wondering if anyone else had similar experiences within their first few gigs in the game industry? And if you've any tips
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Ill hit it hard, focus on the work, and hopefully come out on the other side in one piece haha
Cheers guys! @Zi0@Taylor Brown @Alex_J@PixelMasher
Mic drop
Two months have come and gone in a flash. Seems like you guys were all right in that I’d be too focused on the work to worry about any of this. And, also, that no one who hired me wants me to fail...The team im working with has been awesome. I definitely feel like im pushing the limits of my comfort zone and growing as a result.
Just wanted to chime back in and thank everyone here!
i dont really understand that question. but i also dont think such a thing exists, if you wanna work at infinity ward or blizzard or even more stylized companies, the piece you create will not appeal to all of them the same way. No matter how well it is done.
I can go on artstation and find amazing character artist who make characters on hundred million dollar projects - but I won't hire them. Because that's not who I need for my specific projects.
Every person out there is hiring people to solve specific problems at a specific time.
From keeping tabs on sketchbooks here I know that if the next game I make will have really cute little critters, there is a couple people I'd like to talk to. And if I need some help figuring out tech-art problems, there is a few guys that are good at that.
That's all it is. Just be good at one thing and make sure that when people are looking for that one thing, they can find you.
Personally I think it's good to diversify your skillset - especially in tech-world where so much changes so fast, it's good not to have all eggs in one basket. But I think once you develop core problem solving skills (or fundamentals of art skills) its pretty easy to pick up further skills.