Hello, this is my first post here. I've got plenty of questions, but I'll save the non-critique related ones for a different thread.
Simply put, I'm lost. I'm just adding to my portfolio and applying for entry level positions, but I have no idea if I'm doing the right thing or not (although I understand the field is competitive, I've seen postings on linkedIn say +140 people have applied to them within a few days). The last time I ever had any serious feedback/critique was back when I was still taking classes for 3D. The past couple months I've felt like I've been wandering around blind, going off of whatever outdated or conflicting information I'd scrape from the internet (networking was something I neglected unfortunately).
Someone pointed me towards polycount.com, and this was the only place I could find that seemed to still offer portfolio critiques. I've checked a lot of places, many of them saw little to no activity (or I might be terrible at searching)
I've tried asking friends and family. They usually only have positive things to say, either because they're not familiar with art in general or are too nice to say anything negative (the compliments feel good, but I don't feel like they're helping me grow). I do have one graphic designer friend who although they couldn't offer much feedback on my 3d models, still helped me cull out the weakest ones from my page.
I've also got a few extra questions as well:
1. I've culled a bit of my portfolio already, but is there anything else that I should remove as well?
2. Is there a sort of baseline/standard for entry level work? I've compared my work to other people in the same position as me, but the quality seems to range pretty drastically. I suspect I'm not quite there yet but right now I have no clue where I stand.
3. UV/Texture maps, yes or no? My friend said it was strange for me to include them. I originally included them because I saw that other people had too, and in my mind, I figured it made sense to do so.
4. Demo/show reel for a 3D Hard Surface Modeller, yes or no? Some people talk about them like its mandatory, and some job postings say you need one, but I've also been told "don't bother unless you have animation to show off"
Don't be afraid to tear into me if you need to. At this point I'll take any feedback I can get (I'll also try to get more involved with the community here from now on)
Replies
https://stylizedstation.com/article/12-incredible-hard-surface-modeling-tutorials-for-blender/