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[Blender] Issue with EEVEE toon shading and lights with colors

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So, I have 2 node setups...

First one does reflect different light colors, even adjusts shadows towards it, but it also treats white light as white, not "transparent".


Second, the basic one, shows white light as transparent, but ignores everything else.

I'm just wondering, if there would be a way to tell Blender, to treat other colors like in first node setup, but treat white light like in second node setup ?
Or as for now, EEVEE is incapable of doing that much ?

I know there's Cycles that can do what I want with lights, however it does bad job with casting shadows... So here I am.
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