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Hello! First shot a full Character

Hello everyone, this is my first post and introduction to the community. I'm a sculptor who is trying to break into doing game art. Here is my first shot at doing a full character, it's still a WIP, and I'm definitely open to any feedback or constructive criticism! Props are in the works...

Sculpted in Zbrush, textured in Substance Painter, rendered in EEVEE.

Please tell me doing hair cards gets easier and faster! Also, even for a hero character, would 68k polys for just the hair be absurdly high? I think I got way too dense trying to hide the scalp.

Cheers,
Ian
https://www.artstation.com/icain




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