Howdy, I'm trying to make a realistic, home-made (heavily varnished) wooden base. The top looks cool, but I'm having real difficulties with the sides and its chamfer. Instead of white highlights, I'm getting a dull grey 'sanded' effect. I'm guessing it has something to with the floor material reflecting off of it, or maybe the angle of the ray-trace?:
Here are my settings in Max 2010 (perpetual licence):
And the light positions:
I've tried so many things, but nothing seems to work, any ideas?
Replies
Also look for the Place Highlight tool in Max, should help you move the light into a position where it reflects the specular back at the camera.