Hey guys, long, loooooooooooooooong time i dont post anything here, i dont have access to my old account's email, had to create a new one. been a member since 2011 lol, but havent posted since 2015 i guess? anyway, back here, and will try to be more active. first post, but come at me with all your crits, need your help to make this baby shine. this is what i have so far:
crits, opinions, feedbacks, anything is more than welcome. feel free!
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i am always curious who was who, but i guess some people dont want to be "re-known", for whatever reasons. Anywho, looks alright to me but i am not an environment person so what do i know when it comes to this stuff.
about me, my old account was the same as this one, yodude87, im from the time when people like chris perna, earthquake, kevin johnstone, lonewolf, helder pinto, anthony vaccaro, and the likes were active members of the forum. the time when we created the vertex magazine, the holy bible of 3d modelling, when the first challenges were done here, like the escape challenge, when the penistank was a thing, when the polycount university was active on skype, and we would always end up talking about bath salts. the times when the quixel suite was starting its life, ndo and ddo were THE thing, and megascans didnt exist yet (when it first showed up here it was the thing lol)
times of udk, times of in the face crits such as "it looks like shit", and you would always come back lol
man now im feeling old. and it wasnt even 10 years back.
sorry for the long rant, but i ended up in the nostalgia tunnel. polycount seems to have changed a lot. back to the scene. as i said, its a project for my folio, a private detective office, sort of old and dusty. thats it. ill be posting some updates soon, but need some crits from you guys too ^^
The upper part of the walls and ceiling look like they are uniformly lit and i think it doesnt match your current lighting setup (the angle at which sunlight enters the room and hits various surfaces). But that depends on your lighting system.
I think the scene would benefit from some subtle ssao.
The desk edge is dented in such a way that it looks like metal but im guessing its made of wood.