Hi!
I'm brand new to the 3D modeling field. I feel I've got a pretty decent grasp of the basics but my skill level could be considered Pre School at best. Everyone starts out as a beginner, right?
I'm looking for advice on how to approach my most recent project. It's a football helmet. It seemed basic enough until I tried to block the shape out. My initial idea was to start with a sphere, split it up then move the bottom vertices to get the shape I'm looking for. It's not working out the way I'd hoped, unfortunately.
I'd appreciate any suggestions or advice.
Replies
Modelling questions can be posted here: https://polycount.com/categories/technical-talk
There are lots of different ways to model this so the best strategy is to question google. Put youtube at the end of your request. If you post this in the tech forum its a good idea to mention the soft you are using as well.
People generally dont click on download links so you can post an image with your question by choosing it in the post menu.