Hey guys, anybody got a trick to process a lot of texture files, specifically to resize?
I have a number of softwares at my disposal, the final target is going into unreal.
It seems like making an action in photoshop might be the smartest way, but I wonder if there isn't something faster/easier, like maybe a plug and play script that exist for unreal or maybe could even run a command from windows explorer or something since the default image viewer does have a resize command.
And just in case anybody cna offer general pipeline guidnace, what I am doing is first packing a lot of quixel megascan textures, but the smallest size they come in is 2k so i want to then reduce to 1k, just to keep my project size down.
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looks like windows does actually have a solution ^
If I need to process the images aggressively I'll use substance automation toolkit.
If an artist asks me what to do I tell them to use Photoshop automation
It can be used for many different media files. Just make your own presets that suits your needs
https://file-converter.org/
That is not changing the size of the actual uasset though, right? not until the project is built?
i did also see that megascans does actually provide 1k maps, they are just in a folder called "thumbnails" for some reason.
yeah i dont see a need for the larger file sizes ever and i like projects that open quick so being able to change the source is what i am after. For now the windows power tool thing is working fine, but i will test later and make sure its not making a noticeable inferior job compared to if i take time to use photoshop once i get into full production.