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Question regarding baking/faking light falloff gradients on textures using masks as light sources.

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mwasilewski polycounter lvl 6
Hey there,

Ok, so I have a quick question about any method that can replicate a light falloff on an asset in some sort of automatic / baked way.

Currently Im doing the falloff masks by hand to create this 'light glow' effect substance, it can be somewhat easily done in photoshop too, but due to how the UVs are laid out, it is not practical for this asset, nor future ones where the emissive mask may be more organically shaped.

First image is just the light source as a mask, intended for the emissive channel, then I created the falloff as in the lower image. 

Anyway to do this quickly as some kind of fake ..fake light bake?  :)

My colleague is experimenting in Houdini at the moment with some progress.  Any clues would be highly appreciated.

-M


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