Hey guys, i have a problem with a mesh which has holes on it. I have no problem in blender and substance painter but in toolbag holes are filled like that. I have no nGons on the mesh and i checked the mesh for overlapping faces etc. Any suggestion why this happens?
Replies
This is it. Somehow i didnt notice there are flipped polygons eventhough i checked them several times. Anyways it is solved
1. Add an opacity/transparency map (probably not the best method for this case)
2. Cap these holes in the high poly so the baker has something to hit, and then make this area black in the texture maps
3. Model in the appropriate geometry in the low poly mesh to match the high
From the "Cap the Gaps" section in Best Results here: https://marmoset.co/posts/toolbag-baking-tutorial/#bestresults