Testing the Stingray PBS material in Maya to add PBR textures for Painter, using it on the apple, torch & arrows, only wish it could use packed textures.
OMG that looks so freaking cool! And i have to say you nailed the look perfectly on him!
Thanks, i have improved a lot on making characters these last couple of years and i recorded the entire process to turn into a tutorial and show my process for likeness, sculpting a character from a sphere, sculpting folds, working with UDIMS, using Xgen for Unreal and so on. Next I have to bring back the posed version & the Xgen hair back into Unreal and add the final touches.
There is some antialiasing on the face and hair further away, i have aa set to cinematic but i maybe able to add an lod and completely remove the fuzz further away and maybe add an lod for the hair so there are fewer hairs the further away the camera is.
Fixed all the issues i mentioned above, added fire to the torch, tweaked the lighting and the post process volume, almost finished with this project, will make a showcase video and call it done.
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Working on the base in zbrush
And i have to say you nailed the look perfectly on him!
Next I have to bring back the posed version & the Xgen hair back into Unreal and add the final touches.
https://www.youtube.com/watch?v=2lEmvurc-n4
Hercules The Legendary Journey 3D Showcase V2
This is V2 of the showcase, here i increased the wind a little bit and fixed some of the hair collision.https://www.youtube.com/watch?v=W7_AJzZ2hkU