Henlo,
Being able to do just nice sculpt, retopo ,UV , and paint it seems is not enough today.
So, what would make some 3d character artists marketable?
Do we need to show some facial and body rigging ready for animation on the portfolio to actually get a job ?
Replies
If you want to be more marketable I suggest you try marketing yourself. This means you show your work to as many people as possible.
You can have an artstation and a twitter, and an instagram, and a youtube, linkedin, and even facebook. When you finish a project post it to all these social media. When you're working on a project post updates somewhere (like polycount or artstation).
Of course you'll get more attention if your work is awesome to look at. But if you never show anyone - how will they know?